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Description of Magic & Mayhem Windows
Read Full Description- Magic & Mayhem at Wizard Difficulty This guide is for those of you who want to complete wizard difficulty level as fast as possible, with the least amount of frustration. Few points I want to say first: 1. What is Magic and Mayhem? Think Sacrifice + Diablo 2. My guide is useful for those who are playing the game.
- Let's explore this forgotten realtime strategy classic of battling wizards: Magic & Mayhem, as well as its contentious sequel, The Art of Magic.
- The gollop brothers (renowned for the X-Com series) took a little stroll off the beaten track with the first Magic And Mayhem game, and the sequel improves on it in almost every way.A mythical fantasy setting, sporadic cutscenes which develop the story, and occasional puzzles all combine to make a highly addictive game which will keep you playing for endless hours.
- Magic and Mayhem is set in three mythological/historical realms; Avalon, Greece and Albion, covering Arthurian, Greek, and Celtic themes respectively. In the campaign, the player journeys their way through each realm in order, with map designs and terrain corresponding to the current realm.
One of the best games I've played in the 1990s, Magic & Mayhem is a severely underrated real-time fantasy strategy game designed by Julian Gollop, of X-COM fame.
The Magic And Mayhem Show, Los Angeles, California. Entertainment Whiplash! Fasten your seat belts and prepare to embark on a wildly crazy ride of mind-blowing magic and astonishing.
The game is in many ways an improved version of Julian's early Commodore 64 classic Lord of Chaos, but gameplay is much more fine-tuned and addictive. One of the strengths of Magic & Mayhem is the fun storyline that is a bit hackneyed, but very well integrated into the campaign, and develops into a full-blown fantasy intrigue after a few scenarios.
You are a novice wizard, who start off looking for your uncle Lucan who mysteriously disappeared. The game, similar to X-COM and Fantasy General, is mission-based: you must win a scenario before advancing to the next. There are hordes of fantasy monsters to fight, spell ingredients to collect (more on that later), and allies to recruit in hectic battles. In M&M, though, even this gameplay feature is part of the plot: in the first scenario, you learn of an evil wizard who you suspect has something to do with your uncle's disappearance. After you weaken the wizard enough in a magical duel, the culprit teleports out of the map, leaving behind a blue teleport portal. You, of course, follow him.. into another map/scenario.
In this way, your goal in each scenario is basically to find the wizard and defeat him to open up his teleport to a new scenario. Within each scenario, the plot unfolds through speech bubbles which are shown when you talk to a friendly character. Some of the scenarios are clever, and there is a few RPG-style traps and puzzles to figure out, most of which are of the simple 'find the button to press' type. And the missions themselves are quite varied; although there's invariably a wizard to defeat, you must accomplish sub-goals to trigger his appearance. For example, in Thebes you have to play off two enemy tribes, redcaps and centaurs, against each other. These sub-goals keep the missions from being boring or repetitive.
Combat, as in most real-time games, is fast and furious. But fortunately you can hit SPACE to pause the action to give orders to your minions. Talking about minions-- this is where M&M really shines. In a very original concept (at least for anyone who's never played Lords of Chaos, a very crucial factor of success is the different monsters you can summon to aid in your battle. Think of it as several 'monster summoning' spell in classic RPG, except here we have numerous such spells, each summoning a unique creature.
In order to cast any spell, you'll need mana, which can only be collected from magical 'places of power' which must be found on each map. In order to ensure a full supply of mana, you must control these places of power by ordering one of your summoned minions to guard it. Needless to say, if THAT minion is killed by the evil wizard's monsters and HE gains control, you're as good as dead if that was the only place of power you controlled. Needless to say, this feature makes for a very interesting strategy facet of the game, as you must carefully find a balance between summoning new creatures, casting defensive spells and at the same time targeting enemy wizards. The terrain is 'alive' in that squares can burn, rooves can burn and collapse on creatures causing them damage -- and creatures can also burn.
As if that's not enough, M&M also boasts another unique feature: spell ingredients and alignment. By mixing and matching the various ingredients and magical items, dozens of different spells/monsters can be created depending on your lawful, neutral or chaotic use of the ingredients. Unlike RPG games, you don't run out of ingredients once you collect them, and the fact that more powerful ingredients are found only in later scenarios ensures that you won't have access to all the spells/monsters too quickly. Not only that, but the combination of spells and monsters you can create makes for almost unlimited tactical options-- you can cast protective spells on a weak minion to make him stronger, for instance, or increase his speed. The RTS element of the game is therefore very different to anything you're likely to have played before (unless you remember the original Lords of Chaos game). The game also features a 'grimoire,' a spellbook of sorts that contain a wealth of information about every new spell/monster you gain, characters you have met, and places you have visited.
With respectable AI, very addictive gameplay, and a unique blend of strategy and action, Magic & Mayhem is a must have for anyone with even a slight interest in real-time strategy games. It's unlike any game you've played before, and the sheer depth and scope must be experienced first-hand to be appreciated. Definitely another Julian Gollop masterpiece- highly recommended!
Review By HOTUD
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Xzoviac2020-02-150 point
to get the in-game Music to work download the ISO, mount the .cue Change Deamon tools light's cd drive to B, use Disk Management if Deamon tools wont let you. then run the RIP version with the CUE mounted - that should fix everything
and
install quicktime alternativ player if in game movies are not playing
And running Compatibility Trouble Shooter fixed the text bug
Xzoviac2020-02-130 point
install quicktime alternativ player if FMV's are not playing
And running Compatibility Trouble Shooter fixed the text bug for me
spellsan2020-02-090 point
pls i need- play disc- for play, any crack cd?
Matthew2020-02-080 point
虽然下载速度依旧在0-2kb徘徊,下载到17%就无法继续下载,但这依然不妨碍我对您的感谢,感谢您免费无偿的提供了这么好的经典游戏。
Cupit2019-10-113 points
I have uploaded screenshots if it helps or if anyone is curious, this what the menu text looks like for me:
Preferences
https://prnt.sc/pi4d2p
New Game
https://prnt.sc/pi4bb0
Game Menu
https://prnt.sc/pi4cyk
Cupit2019-10-112 points
I am also having this weird main menu issue where the text is all wrong. Everything says 'Load Game' or 'Quick Battle'. Even the preferences. When starting a new game, the difficulty options all say 'Experience points' instead of 'Apprentice' 'Wizard' etc. If I start the game anyway, I am unable to save. It just crashes to desktop when I try. I have the same probem on multiple machines, both Windows 8 and Windows 10. I've tried installing it multiple times from my original 21 year old CD and the download from this sight. I can't find any info on this. I remember having this problem about 3 years ago but I somehow fixed it by accident and don't know how I did. Does anybody have any idea what's causing this let alone how to fix it?
Office mac 2011 download with product key. Blank one2019-08-231 point
Plays fine apart from the text in the menus which isn't correct, in that the text displayed doesn't match the button. Does anyone else have this problem or know how to fix it?
Running on windows 10
leontas2019-02-03-1 point
Well. it doesn't work for me. I mean it says that It need cd to be mounted and it is, but it doen't work.
Another question, does anyone know the ports to forward for this game
AramGO2018-12-240 point
Hi. If you want to avoid a sound bug (pickview) that can be really annoying here is the fix.
1) Go to 'Sounds' folder.
2) Rename Picview1 and Picview2 to 'Picview1' and 'Picview2'.
3) ¡Done! Happy Gaming.
Red_2018-08-111 point
If you want to try a harder solution but that allows you to just play afterwards, here are some ideas:
Videos can be played in-game with a fix from the Application Compatibility Toolkit, 'VirtualRegistry'. At least that's how I solve it on my PC.
Get the ACT here https://docs.microsoft.com/en-us/windows-hardware/get-started/adk-install . You should download a small installer, follow the instructions. When given the choice, just choose the application compatibility thing (the first in the list, normally). It's actually a very small download, the rest you can leave unticked.
Then launch the Compatibility Administrator 32bit.
Right-click on the 'new' database in the list on the left, then 'Create New'. Enter tha game name, and the executable location (to chaos.exe). Then skip the next page and at 'Compatibility fixes', check 'VirtualRegistry'. You can test this right away (Test Run), and/or simply move on and end the steps without adding anything else.
Then click on your new database and save it (FileSave for example). Give it a database name (e.g. Magic & Mayhem) and then a file name (this will be your backup file, to be opened with the ACT). Then do Fileinstall, or right-clickinstall on the new database. Done!
As to the music, if you mount the CD into a drive which letter is set *before* your actual CD/DVD drive, it should play. Or try B: or A:. Your CD mounting tool may give you the option to easily change letters, or use Windows's Disk Management.= (take care of what drive you're tweaking there!).
Another option would be DxWnd (https://sourceforge.net/projects/dxwnd/files/), which now has tools to emulate CD audio and to change the music volume. The embedded help should explain everything you need. It's longer to fix that way, but if it works, it'll be a 'fire and forget' thing after that.
J2018-05-050 point
Yes, videos and music won't work.
That said, even when playing it with the original cd the music has some issues. I feel the best way is to just play the soundtracks Celtic I-IV, Greek I-IV and Medieval I-IV (depending on the realm you're in) with a media player in background. You just need the .mp3 files for that, which can be gathered if you download the iso version below, mount the cue file and rip the tracks.
Regarding the videos: There are negligible imo. But you can find them in the FMV folder on the cd (i.e. the mounted cue file). Intro0.avi and Intro1.avi are the start, watch Celtic.avi once you've left the celtic realm, Greek.avi once you've left the greek realm and Medieval once .. well, once you've finished the game, basically.
Thessael2018-05-010 point
Sorry about last post, but autocorrect tried to help me:)
I ment music slider in preferences ofc:)
Thessael2018-05-01-1 point
Anyone knows how to mąkę music play in game? In potions i gry to set volume up but to no effect.
After entering preferences again music slider is set to 0 again.
Playing on Windows 10
Hawkeye2018-01-150 point
Thank you very much, for providing such a great classic game :)
ManuelR2017-12-300 point
I'm so happy about this
Thank you so much! :D
Jonas2017-12-030 point
Thanks so mush!!!
Fan2017-12-010 point
Thanks!
Dragonar2017-08-240 point Dell pro3x manual.
I remember playing this game when i was younger..
Thanks for uploading it!
fab2017-07-01-1 point
You are being very helpful! Thanks!
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Defender of The CrownThe story of Magic & Mayhem is a familiar one. You are an enthusiastic young wizard and upon graduating from the magic academy, you report for duty at your favorite uncle's laboratory, only to find it wrecked and your uncle gone. You must find your uncle, by completing over 30 single player missions or 40 multi-player maps with friends over a network or a null modem connection.
As soon as the game loads up, you know you're in for something different. Rather than the standard full motion video or animated opening sequence, you are treated to a wonderful, almost old-fashioned, clay animation telling you the story thus far, all accompanied by an ethereal, lilting Celtic tune.
The quest to find your uncle takes you through elaborate 3D screens in Celtic, Greek and Medieval lands and involves you in a mixture of traditional strategy and magical combat. You have a host of spells at your command with which to fend off the enemies you encounter, such as zombies and brownies who are hell-bent (literally) on your destruction. You can summon up the elements to Meteor Shower your foes or Lightning Spell them into blackened ash. Other spells, such as the liquefying Gooey Blob, have to be seen to be appreciated fully.
If you don't want to get too closely involved in mystical combat (you wimp!), you can use a selection of creatures to help you with scouting or fighting. Your ever-ready raven friend Hermes shadows you to give advice and guidance when needed, so you never feel too frustrated while playing. After each battle, you are awarded experience points that can be spent on extra health, different spells, or obtaining more creatures to control in your battle against evil.
The presentation of this game is superb, with excellent quality and clear graphics (no 3D accelerator card needed, a welcome change) and atmospheric sound. The gameplay allows gentle acclimatization and entertainment while learning the spells. But be warned, for the game's inherent Artificial Intelligence feature analyzes the moves you make and after several games any shortcuts you've discovered may not be there next time! This promotes some healthy lateral thinking in how you play, so you don't get trapped in an area of the game you had problems getting out of the first time around. This game is highly recommended for hours of intelligent entertainment.
Graphics: Detailed yet clear and textured
Magic And Mayhem
Sound: Eeerily mystical, in keeping with the feel of the game
Enjoyment: The variety of missions keeps the game fresh
Replay Value: Artificial Intelligence within the game means you can play differently every time.
Any true fan of strategy games is more than familiar with X-COM: UFO Defense. Generally hailed as one of the best turn-based strategy games of all time, the game boasted a simplicity of design and interface that, when paired with the title's deep storyline and suspense filled missions, created a play experience that was both immediately accessible and feverishly addictive. Now, many years later, the designers over at Mythos have finally released an all-new strategy world for players to explore. While the mythical lands and real-time play are certainly a big change from the experience the team delivered with X-COM, gamers will immediately recognize some of the same design theories - deep story and addictive gameplay backed by a simple control scheme - that made Mythos a legend in the first place.
The story starts simply enough - you are a young magician who has finally convinced your uncle, a powerful wizard, to take you on as an apprentice. When you show up at his house to begin your training, you discover that he has disappeared without taking any of his equipment with him. You hop into your uncle's magical vehicle and use it to transport yourself to another dimension where you hope to find out what happened to him. Along the way, a talking raven, which you presume to be your uncle's familiar, joins you. Soon you discover that the land you have entered is being oppressed by a powerful wizard who you must defeat in order to progress further. As you continue, you will make powerful allies, uncover hidden plots, and do battle with each land's magical master in order to gain access to new areas and eventually to find your uncle. The story is unusually intense, creating doubt at every turn about the true motives of your friends and opening up new areas to explore just when you think you've beaten the game. Unfortunately, this aspect of the game is completely linear and the story unfolds the same no matter how you play.
The actual gameplay is an entertaining new take on the standard real-time strategy formula. You control your character with the same basic point and click interface we've seen a thousand times before. In order to defend yourself from the outside world, you'll have to cast spells which you select before you enter a given world. While there are a few direct effect spells like fireballs and magic spheres, most of the spells in the game are summoning magics that instantly create a certain type (depending on which spell you cast) of creature which is then under your control. Different critters have different powers, the Unicorns are strong fighters that are particularly effective against the undead, Bats are weak in combat but are exceedingly fast, and Redcaps are scrappy little guys who can sling rocks at the enemy. To keep this from breaking down into an endless summoning of otherworldly beasties, Mythos has added a few twists. First, casting any spell costs mana, which your character has only a limited supply of. During gameplay, your mana can only be replenished in two ways - gathering Mana Sprites, colorful items that replenish a certain amount of mana when activated and controlling a place of power. Having your character or one of your character's minions standing on top of a place of power will cause your character to slowly regenerated mana. You can speed up this process by controlling more places of power. Second, you can only control a certain number of creatures at one time. Once you hit your control max, you will not be able to summon any more help until one of them dies. With these controls in place, each level usually plays out with you madly dashing to discover and gain control over any nearby places of power, guarding them with a few very tough creatures and then beginning your search for the magician who has control of the area. Once you find and kill this magician, a portal will appear that will take you to the next land.
If you think this sounds a bit repetitive, you're right.. after a few hours the play does wear down a bit. What keeps you going on and on is the game's storyline, which infects you with that evil 'just one more game' feeling we're all so familiar with, and the game's interesting experience and magic systems. Each level usually has more goals that are to be accomplished than just killing the wizard in charge. While you don't have to actually do any of these things to keep playing, they will earn you experience, which can be spent at the end of each level on improving your magic power, your strength, the number of creatures you can summon at once and the number of spells you can carry with you onto a level. Many of these subquests will also earn you a new talisman, an item that can be used by your characters to create a new spell. Before each level, you're able to put all of your talismans into any available slot that you have open in your portmanteau (your magical box). Depending on how you've spend your experience, you'll have a certain number of Law, Chaos and Neutral slots that will offer you a different spell effect for the talisman placed inside of them. For example, the phosphorus talisman, when placed in a Chaos slot will give you the ability to cast Lucifer's Farewell (a spell that turns an enemy into a time bomb). If placed in a Neutral slot, the same talisman will give you haste and if placed in the Law slot will deliver Subversion (which causes an enemy player to join your side). Choosing the best way to use each of your precious (and hard to come by) talismans is a large part of the strategy of the game. While all of this may seem confusing (it's certainly been a real pain in the ass to explain), it actually makes a lot more sense once you look at it and get a feel for which spells you actually need.
Visually, Magic & Mayhem is a lot like X-Com was. There are a lot of great concepts and ideas wrapped up into art that is competent, but not anything to write home about. It's fairly easy to tell what everything in the game is, but none of it is really very impressive. The music is another story entirely. Put together by the Afro Celt Sound System, Magic and Mayhem's soundtrack is one of the most impressive I've ever come into contact with. The powerful fusion of techno bass and rhythm tracks with traditional instruments of ancient Europe is so overwhelmingly powerful that you'll find yourself wishing that you could play the tunes in your car stereo player.
So what's the verdict? Magic & Mayhem is a quirky little game that RPG and strategy fans will probably have a lot of fun with for a short period of time. Fortunately, its street price is fairly low (we saw it for $39.99) and it has a multiplayer element that, while not all that impressive, certainly adds a little bit of shelf life to the product. If you have the cash handy, and you've been looking for a game to while away a few hours with, you could certainly do a lot worse.
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